Violet Spot

⚔️ Slash. Evolve. Conquer the Void. ⚔️
Hi! I'm JDL. I'm still fairly new to game development, but through plenty of trial, error, and a whole lot of passion, I’m thrilled to share my second project with you! My goal is simple: to make games that are genuinely fun to play.
Now, without further ado, welcome to the world of VIOLET SPOT an intense, action campaign crafted directly for your browser!
🌌 The Void Awaits
You are Violet. Dropped into the deep, atmospheric depths of a mysterious Void, you must face a relentless onslaught of geometric invaders. Experience a handcrafted campaign where every level layout and enemy placement is designed with intent.
Face down chasing Chasers, splitting Bacteria, exploding Bomby mines, sniping Spider pairs, and towering bosses! Armed with your trust melee slash and scavenged perks—like Nova bursts, Ice freezes, auto-aim Pistols, and protective Shields—you must learn each encounter's patterns, fight, and evolve to survive.
Cash in points at glowing Totems to permanently boost your speed, damage, range, or survivability during your run. Wipe out the threat, tear open the portal to the next zone, and survive long enough to uncover the dark secrets behind Violet's true origin.
🎮 Controls
(--- Fully compatible with Mobile & Controllers! ---)
- 🏃 Move: Arrow Keys ➡️⬅️⬆️⬇️
- ⚔️ Attack: Spacebar
- 💥 Special Weapon: Ctrl
- ⏸️ Pause: P or Esc
💾 Instant Play & Auto-Save
No downloads required! Jump straight into the action directly from your browser. Your campaign progression saves automatically as you advance, so you can pick up the fight right where you left off.
Are you ready to face the Void? Scroll back up, hit that Play button, and see how far you can evolve!
| Updated | 1 day ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | JD.Lira |
| Genre | Action, Adventure, Role Playing |
| Tags | 2D, Atmospheric, Cute, Dungeon Crawler, Indie, Monsters, Retro, Singleplayer |
Development log
- Almost there!8 days ago
- VIOLET SPOT - Dev Log #314 days ago
- VIOLET SPOT - Dev Log #222 days ago
- The first log26 days ago
