Almost there!
๐พ VIOLET SPOT - Dev Log #4: Mobile Support, Controller Compatibility & The Grand Finale!
Hey everyone, J.D.Lira here! ๐๐
This is a HUGE one! We are officially approaching the finish line. This will likely be the semi-final update for VIOLET SPOT before I move into the final testing and feedback sessions. After one last round of bug fixes, the full 1.0 version of the game will officially be out!
I've been working around the clock to pack this update with massive quality-of-life features, new ways to play, and the true conclusion to Violet's journey. Here is everything fresh in the void:
๐ฑ Mobile & ๐ฎ Controller Support!
You can now survive the void however you want to play!
- Mobile Controls & Camera Zoom: Iโve fully implemented mobile controls for the entire game! I also added a special camera zoom-out feature for mobile devices to give you much better visibility and playability on smaller screens.
- Full Joystick Compatibility: Prefer a gamepad for your souls-like combat? The game now features 100% full joystick controller support.
๐ The Final Boss & Campaign Ending
The climax of the campaign is officially locked in!
- Final Boss & Custom Music: The final boss fight is fully finished, complete with its own epic, custom music track. It is the ultimate test of your reflexes and evolution build.
- Story Wrap-Up: Iโve added a cinematic rolling text sequence for the campaign ending, featuring a story wrap-up, special thanks, and full credits.
๐งญ The Golden Compass
- To help you navigate the hand-crafted levels, I've added a brand-new Golden Compass. Not only does it guide Violet directly to the exit portal once you wipe out every last invader, but it also provides crucial protection against those relentless ghost Chasers!
๐ UI Polish & Immersion Upgrades
- Progress Bars for Evolution: Tracking your build just got way cleaner. The evolution stats in the pause and totem menus now use sleek progress bars instead of pure numbers.
- Stat Caps Fixed: Iโve fully fixed the stat caps so your evolution progression stays perfectly balanced without breaking the game.
- Auto Full-Screen: For maximum immersion, the game now automatically switches to full-screen mode the moment you start the campaign or load your saved progress!
That is all for now! ๐ฌ
Once this upcoming testing phase is complete, VIOLET SPOT will be ready for the world. Thank you to everyone who has played, tested, and supported my solo dev journey so far.
See you in the void! ๐๐
Violet Spot
| Status | Prototype |
| Author | JD.Lira |
| Genre | Action, Adventure, Role Playing |
| Tags | 2D, Atmospheric, Cute, Dungeon Crawler, Indie, Monsters, Retro, Singleplayer |
More posts
- VIOLET SPOT - Dev Log #315 days ago
- VIOLET SPOT - Dev Log #222 days ago
- The first log26 days ago
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